Monday, 13 March 2017

Behe's Irreducibly Complex Mousetrap


Behe’s irreducibly complex mousetrap and its critics such as Macdonald are I think succumbing to the same reasoning . They view a mousetrap as a construction out of individual components that come together as a complex unit by design or as an accretion of individual elements. The number and variety of mousetraps, there are thousands, shows that their devising is a holistic process at a higher level of generality. Thus you have stored energy, a trigger, method of despatch i.e. choking, drowning, etc. A surprising variety of materials and methods bring together those requirements. Shawn Woods’s site has many examples of traps for large and small game. See particularly his Mousetrap Mondays in which he demonstrates both new and antique traps:
shawn woods on mousetraps

No comments: